Call of Duty: WWII

Call of Duty: WW2 Review – Is the official spot to learn everything about Call of Duty WWII just released by Sledgehammer games. Checkout the Call of Duty: WWII Review to find out the release date & price of Call of Duty: WIII, plus specs.


Call of Duty: WW2 Review - Call of Duty WW II returns to its roots and returns to World War II after World of War, the Call of Duty in 2008 .


The move feels almost refreshing for the series, though veterans in the series will stumble upon many well-known scenes. Strictly speaking, the initial scene in Normandy is even taken from the former inspiration of Call of Duty, namely Medal of Honor Allied Assault - and this is in turn a 1: 1 copy of the Normandy landing in Spielberg's Hollywood war drama Saving Private Ryan, Although this is not very imaginative, but the bloody, shockingly brutal storm on the beach is one of the most impressive and well-known war scenes from Hollywood - no wonder that they must often serve as inspiration.

                                                  

And comparing Hollywood with Call of Duty WW2 might be even better than usual for the series: The player is almost without pause or self-determination shuffled through the levels, as if he was not with the hand on the controls, but like the gaze of a Cinemagoer spellbound on the screen - on which cameraman and special effect crew the focus is always on the most interesting, explosive and important elements.

Call of Duty: WWII Review - The comparison may seem a little unfair, after all, Call of Duty WWII is a game in which you can play yourself - and the usual mechanics work and engage.   


        Call of Duty WW2 Review - Technically appealing Hollywood shooter 

 

This focus on a cinematic presentation and leadership of the player is also evident on the basis of the technique used. There are a variety of filters are used, including chroma shift, film grain and a generous depth of field. The latter is often used to direct the player's gaze to the center of the screen (see Center framing ). 

                                               

There, in turn, the action takes place, the main theme is staged, the attention of the player is usually as central as the crosshair. 

At the edges, the image becomes blurred and in turn distracts from level boundaries or the level of detail that drops off quickly rather than the action. In the cut scenes, which are gratifyingly run in large parts in real time, the cinematic intention is even clearer: The digitized actors act as credible thanks to detailed textures, chic illumination and subtle shading and almost lifelike facial animation as in no call of duty - and even a few other games. 

The depth of field is again increased focus and is also applied in a higher quality with chic bokeh lens artifacts. Call of Duty: WWII Review - When watching the scenes even the use of the rule of thirds is observed, no doubt, here were movie fans at work. Call of Duty: WW2 Review - Some of the effects can also be deactivated or at least adapted in the pleasingly extensive options menu; In general, however, Call of Duty WW2 is obviously designed for this look. 


                                                 


The cinematic approach of a Call of Duty can certainly be controversial, but there is little doubt that Call of Duty WW2 is very effective in implementing that approach. The player is taken by the hand and led through a roller coaster-like (film) set. 


It is worth taking a closer look here and there. Because the degree of detail in Call of Duty WW2 has increased significantly in some respects compared to its predecessors. Thus, the polygon count is significantly higher than ever, which is particularly due to the landscape representation. Apparently, Call of Duty WWII also uses displacement mapping in addition to parallax maps to create additional geometry. 


                                                 


Call of Duty: WW2 Review - In addition, most textures are high-resolution enough to work well even with ultra-HD resolution, streaming problems are virtually impossible to find with suitable hardware and settings, shading and lighting is cleaner and finer than even in Infinite Warfare or its predecessors. 


Also, shading and the interaction with the lighting seems more natural, but this may also be due to the more realistic scenario and the slightly more set tone of the color palette. In general, Call of Duty WW2 is quite handsome, even though the Activision shooter is technically less outstanding than a current Frostbite rival.


                                            Call of Duty WWII - Performance 

We spent the night after launch launching the first three missions of the World War II shooter, keeping an eye on graphics card and processor performance. For our benchmark, we have chosen a relatively peaceful but demanding scene: We march with our comrades through an orchard behind the enemy lines, the vegetation is dense, the visibility is relatively high, and a burning aircraft wreck illuminates the environment. 

                                                

Call of Duty: WW2 Review - This is as often a hose, clearly defining the player's path through the flank of the downed flyer. But we can move reasonably free, neither enemies nor one of the countless script sequences disturbs the well reproducible benchmark. There is also no processor bottleneck, frame rates to just fewer than 200 fps are no problem for our CPU.